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(from a presentation Erik Svedang gave at the recent
Assembly '09, entitled "
The Creation of Blueberry Garden – how to get away with bad design choices (sort of)" - The above image is one of the more insightful moments from the talk, in which Svedang talks about the intentional "bad" design choices he made when designing Blueberry Garden. I think he sells himself and his game a little short, myself. You can download the presentation from
this link, watch a video of Blueberry Garden
here, or purchase the game itself on
Steam.)
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