Wednesday, August 6, 2008

An Update for a Rainy Day

Note: I started writing this at about 5 p.m. earlier today. Blogger was going through maintenance around then, and the end result was that I lost about half of this entry. As a good friend of mine pointed out, "I put all my chickens in the chicken box."

I'm sitting in the library, waiting for a sizable thunderstorm to pass on by. Colorado Weather Rules dictate that this will be within the next thirty minutes or so, which means it's time for me to link you to fun stories from around the internet. Pretty much what I usually do here, these days., the Palatial Estate of Tim Rogers (formerly held by largeprimenumbers and insertcredit, in that order), is currently in the throes of the "Action Button Dot Net Manifesto." It's billed as the "twenty-five best games of all time," with Tim Rogers writing twenty-five monstrously long reviews, uploaded three-at-a-time every Wednesday. The criteria for making it on the list?
The choices on this list — save for one — are not made with the intention of riling anybody up. We have chosen simply and mathematically and scientifically. The criteria for a game’s inclusion — well, the criteria are actually pretty dodgy and antisocial, though let’s just pretend that we picked games that we really love — a lot — and that possess a clean aesthetic, self-assured graphical and sonic presentation, streamlined mechanics, and common-sensical level design.
As with all things written by Tim Rogers, you should probably not take him especially seriously, because if you do then you will probably say something stupid in a Kotaku comment section or worse. My advice is to read all the articles out loud, angrily, preferably in the company of friends. Every review so far mentions Godhand in some way, with the reservation that it is not in the list. I wonder.

-Braid came out on the Xbox Live Arcade today. I've only played it for about an hour so far. While not confident enough to emphatically recommend a purchase right now, I would strongly advise checking the trial out, if you get the chance. If you figure out how to get all the puzzle pieces in the first world, I think you'll be sold. Jonathan Blow, the game's designer, put up a walkthrough for the game over here, whose contents say more than I can about the game at this point, really.

-Edge has a pretty fantastic interview with Thunder Force VI director Tez Okano about his work on Segagaga, which you can read here. The anecdotes are fucking great:
"I was involved in every aspect of the game. I designed the game but also supervised the program, the sound, the graphics – everything. I was director, producer – everything from just one being: me! I was also in charge of promoting the game. You have to understand that we – no, I – had just about ¥30,000 (£142) to promote this title! I used ¥20,000 (£94) to get a mask made that I could use to go and promote the game everywhere! This mask was made by a true professional pro-wrestler. In many ways, the game established some industry firsts in terms of budgets alone!"
Also, I have to link the final shooting game segment, which is mentioned a couple times in the interview. Hearing about it is one thing, but seeing it? Yeah, you pretty much have to.


Mazo said...

Yeah, the rain was fun. I rode a bike through it like some kinda rain-god, or blah blah the ending of Earthbound where you could ride your bike through the swamp wank.

nabbercow said...

Haha, great post. Loved the Thunderforce video. Not sure if I'll have the time to read Tim Rogers, like, ever, but hopefully I'll get a chance to try out Braid tonight.